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FACTORY RUNNER

Screenshots

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PROUD MOMENTS

  • Being able to fix bugs that came with converting the project from desktop to webGL and publishing the game on itch.io

  • being able to create and use my own custom shaders

  • Completing the project (my first unity 3D group project)

Main Difficulties

  • learning how to use the Adobe Mixamo tool (character and animation) and implementing it (on the player and shield power up) in unity 3D Universal Reder Pipeline

  • learning how to a create basic outline shader for a 3D model

  • learning how to create and animate a custom shader for a 3D model (Fresnel Effect)

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